Thursday, July 4, 2013

Dozens charged in Ga. Alzheimer's home abuse case

COMMERCE, Ga. (AP) ? Almost two dozen former employees of a Georgia center for people with Alzheimer's disease are facing more than 70 charges in an investigation of cruelty to patients.

Georgia Bureau of Investigation agents say the charges stem from a three-month investigation of Alzheimer's Care of Commerce, about 65 miles northeast of Atlanta.

Agents used a warrant Tuesday to search for evidence. The investigation uncovered accounts of physical abuse, such as staff members striking patients and throwing water on them.

Authorities say warrants for the arrests of 21 former and present employees were issued. Charges include cruelty to people 65 or older and accusations of abuse, neglect and financial exploitation.

A telephone message left at the center Tuesday morning was not immediately returned.

Source: http://news.yahoo.com/dozens-charged-ga-alzheimers-home-abuse-case-154112574.html

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MediaTek to launch true 8-core, 2GHz MT6592 chipset in November?

MediaTek to launch true 8core, 2GHz MT6592 chipset in November

Samsung may already have its 8-core Exynos 5 Octa offering, but the cunning "big.LITTLE" implementation means only up to four cores work together at any time -- either the Cortex-A15 quartet or its lesser Cortex-A7 counterpart. In other words, we'd rather rename the chipset range to something like "Exynos 5 Quad Dual." But according to recent intel coming from Taipei and Shenzhen, it looks like Taiwan's MediaTek is well on its way to ship a true 8-core mobile chipset in Q4 this year.

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Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/7G1_E60hocw/

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Sunday, June 23, 2013

Space telescope funded by public donations meets $1 million goal

Public donors giving between $10 and $10,000 each have hit a $1 million crowdfunding goal for ARKYD, the pint-size space telescope that can be used by schools and enthusiasts alike.

By Pete Spotts,?Staff writer / June 20, 2013

An ARKYD telescope orbiting Earth is shown in this artist's rendering. A privately owned asteroid-mining firm launched the effort to crowdfund the project.

Planetary Resources/Reuters

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Space telescopes are not just for pros anymore.

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The first space observatory paid for in part by public donations has hit its initial $1 million fundraising goal, putting the project on track for launch in 2015.

The telescope, dubbed ARKYD, is a munchkin compared with the venerable Hubble Space Telescope or its successor, the James Web Space Telescope. ARKYD's light-gathering mirror is only about 8 inches across, compared with Hubble's 13-foot mirror or the 21-foot mirror of the James Webb telescope, slated for launch in October 2018.

But ARKYD holds the potential to offer something these others don't ? time on an orbiting observatory for anyone from an elementary-school student to professional scientists whose research goals range from studying asteroids to hunting for planets outside our solar system.

The project is the first step toward Planetary Resources, Inc.'s ultimate aim of mining asteroids. The company intends to incorporate such an instrument into spacecraft that initially would rendezvous with an asteroid passing relatively close to Earth and later reach asteroids farther away.

To that end, Planetary Resources developed ARKYD and its needed support infrastructure, such as a ground station, with money from private investors. But the company was founded by X-Prize Foundation founder and chairman Peter Diamandis and Eric Anderson, both of whom champion broader public engagement in science. Hence the crowdfunding and the benefits that come with donating.

The $1 million mark ensures that a bare-bones telescope will get launched and maintained. And it ensures that the company will be able to deliver what they promised to donors. For instance:

  • A $10 donation "gets you our eternal gratitude" and "a say in how the telescope is used," according to the company's fundraising page on the website Kickstarter.
  • Up that to $25, and you get a "selfie" ? you supply a picture of yourself, they send it to the observatory, and an onboard camera takes a picture of your picture displayed on a small video screen on the telescope's exterior, giving you Earth or space as a backdrop.
  • For $450, you get to pick three targets for the telescope and receive the images that result.
  • Pony up $5,000, and the school or museum of your choice gets 25 targets, in addition to teaching tools that will help incorporate the observations into its science curriculum.
  • For $10,000 (24 people have contributed at this level so far), it's the school support plus extras, including tickets to the launch, among other items.

Now that fundraising has met the company's basic goal, the 10 days remaining in Planetary Resources' drive are devoted to raising more to increase the observatory system's capabilities. A total of $1.3 million would allow the company to build a second ground station to receive data from the craft. This would speed processing and distribution of images. If the company hits the $2 million mark, it will beef up the telescope for planet-hunting purposes.

This holds a special attraction for Sara Seager, a planetary scientist at the Massachusetts Institute of Technology and a member of Planetary Resources' advisory board. The project represents what she terms "a fresh approach" to space science.

It's striving to engage the world with access to an on-orbit observatory, she says. And it's moving in a direction she has been advocating for the field ? smaller and more numerous space observatories.

"I'd like to see a new paradigm for space science, where instead of one big telescope we have a fleet of small telescopes," she adds.

Her students have been working on a prototype for what, in effect, is a telescope in a shoe box. The telescope is designed to hunt for planets around nearby stars. But, she says, it has been hard to get money to launch the prototype, which would piggyback on a rocket carrying a larger, primary payload to orbit.

A small telescope must be incredibly stable to have any hope of detecting an extrasolar planet as it passes in front of its star and dims the starlight briefly. In collaboration with MIT's Draper Laboratory, she says, she, her students, and collaborators have licked that problem.

"By combining forces with Planetary Resources, we may be able to the the job done," she says, referring to orbiting what could be the first of many small space telescopes with this precision-pointing capability.

Source: http://rss.csmonitor.com/~r/feeds/science/~3/Q4ozYXZqCAg/Space-telescope-funded-by-public-donations-meets-1-million-goal

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Saturday, June 22, 2013

Samsung Galaxy NX mirrorless camera official: Interchangeable lenses, Android Jelly Bean and 4G LTE

Samsung Galaxy NX mirrorless camera official

True to JK Shin's promise, Samsung is indeed introducing a new Android-powered mirrorless camera: the Galaxy NX. Although it runs Google's mobile OS (version 4.2.2 Jelly Bean) and bears LTE radios, the NX is not quite a direct sequel to the Galaxy Camera, the company's glorified point-and-shoot for all comers. Rather, the Galaxy NX is what Samsung calls an interchangeable-lens CSC (or Compact System Camera), featuring a 20.3-megapixel APS-C sensor, as well as 3G / 4G LTE connectivity -- making it worthy of that Galaxy moniker.

As you can tell from the above image, the Galaxy NX also packs a large 4.8-inch HD LCD display on its rear and is powered by an unspecified 1.6GHz quad-core setup and separate processor for imaging. The UI should look pretty familiar to anyone who's used an Android device before, with the common apps and widgets submenus, as well as the device wheel for its 30 Smart Modes -- employed when selecting imaging settings. And if you happen to own any of the company's other NX cameras, you'll be able to swap out lenses (13 in all) as the Galaxy NX is fully compatible with that range. It also incorporates a hybrid AF, culled from the best of DSLRs and compacts, with a shutter speed of 1/6,000th of a second and 8.6fps shooting.

Developing...

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Source: http://www.engadget.com/2013/06/20/samsung-galaxy-nx-mirrorless-camera-official/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget

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Friday, May 17, 2013

SmackDown Five Point Preview: May 17, 2013

All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE, Inc. and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. ? 2013 WWE, Inc. All Rights Reserved. This website is based in the United States. By submitting personal information to this website you consent to your information being maintained in the U.S., subject to applicable U.S. laws. U.S. law may be different than the law of your home country. WrestleMania XXIX (NY/NJ) logo TM & ? 2013 WWE. All Rights Reserved. The Empire State Building design is a registered trademark and used with permission by ESBC.

Source: http://www.wwe.com/shows/smackdown/2013-05-15/smackdown-five-point-preview-may-17-2013

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Tuesday, April 30, 2013

Maya Posch: Dreams: Relationships And Sexuality

Yesterday while taking a nap due to feeling exhausted and somewhat sick, I had a nightmare, one in which I had somehow met this guy and I found myself in his room which I knew to be inside his mother's house. I never saw her. The guy was kind of lonely so I wanted to help, yet throughout this all he exhibited a weird mean streak. Only afterwards did I realize that he had just been cruel. I eventually managed to sneak away and hide in a pile of firewood ("becoming the wood"). I woke up from this dream with one of my arms crossed over my chest, and both hands more or less clenched into a fist and my heart pounding like crazy.

Today I felt very agitated and depressed. After deciding to go take a nap again I got to my bed where something inside me kind of snapped. I felt so frustrated that I began to hit myself on the head over and over again until it started hurting so much that I could only drag myself into bed where I fell asleep. I then had another nightmare.

The initial part of the dream I do not remember well. I was apparently in the house in which I grew up, and yet it wasn't really. It was more light and spacious. There was something going on with food. Dinner, I think. I didn't feel like eating yet, until at one point I told my mother that she could warm up some of the pasta for me. Shortly after that I decided to go upstairs to my room. Nearing the top of the stair I could see that my room's door wasn't fully open as I had left it, but slightly ajar. Pushing it open I went into my room, which again wasn't really like my room of the past. Again more light and spacious. To my left was my bed, but in it was already someone. A woman. First she looked like Jeri Ryan, who was wriggling about under the blankets, seemingly amused. As I got closer and slid into the bed as well, she changed into a more African looking woman.

The moment I first saw a woman in my bed I didn't really feel anything, it was more a matter of observing a fact. Sliding into the bed next to her I found it to be a comforting thought to be next to her. Nice and cozy. Lying next to her she suddenly proposed getting intimate with me, which caught me by surprise. Working in my head through the logistics of such a thing, I found no problems there. Preparing, I had just changed from fully clothed into wearing the same but my pink pyjama pants instead of my jeans, when my mother came into the room to tell that dinner was ready. At this point I thought it would be a good idea to lock the door, so I got out and wandered over the other side of the room where I knew that the key probably was. I didn't find it, however.

Meanwhile the woman was just wandering about near the bed, talking with my mother or such. Her presence didn't incite anything negative, which I think meant that she was supposed to be there. Maybe she was my girlfriend after all. I decided to ditch the locked door idea and walked back over to her. My mother and the shadowy male figure I had sensed near her had left. As the woman and I came close we embraced. As we stood there, I started trembling. The really bad kind of shaking when you're either nervous or anxious enough to nearly bolt away to safety, or stricken with fear. I held her tightly as I said to her in a trembling voice that I felt so nervous, more than I had ever felt before. The image then suddenly distorted into nonsense.

As I woke up from that nightmare, I found both my arms firmly crossed on my chest and both hands tightly clenched into fists. I was crying.

Thanks to today's nightmare I think I now know what yesterday's nightmare was about, namely my experiences living together with that person. The second nightmare was for me a frightening look into how traumatizing sexuality has always been to me. I have actually experienced such trembling before with a real-life experience, though I chose to ignore it at the time. In the nightmare I chose to finally admit to myself that there's nothing which fills me more with terror than the thought of sexuality. I have just been forcing myself to try and accept it as something normal, while further damaging myself that way. My experiences the past months more so.

This all taken together it seems quite clear where some of my worst traumas are, and the worst roadblocks on the way to recovery. It's in some ways infuriating that a good, healthy relationship could be so beneficial to me, while the possibility of such a thing happening is sheer random chance. I could run into the perfect person tomorrow, or never. Maybe a plan B is in order, with a shrink specializing in sexuality poking and prodding me. Maybe.

Or maybe that's plan C and plan B is to become a bloody hermit.

Maya

Source: http://mayaposch.blogspot.com/2013/04/dreams-relationships-and-sexuality.html

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IRL: Skullcandy Crusher headphones and ASUS' G74SX gaming ...

Welcome to IRL, an ongoing feature where we talk about the gadgets, apps and toys we're using in real life and take a second look at products that already got the formal review treatment.

It's true; most Engadget editors would prefer some sort of Ultrabook-type laptop for attending pressers and schlepping around trade shows. But at least one of us has chosen a nine-pound gaming laptop for hitting posts. (It even says "Republic of Gamers" on it.) Speaking of schlepping, Michael has taken back (almost) everything he's ever said about over-the-ear headphones after swapping in the Skullcandy Crushers on his long commute. Hit the break to find out what he thinks of them.

Skullcandy Crusher

IRL Skullcandy Crusher headphones and ASUS' G74SX gaming laptopI've always been an earbud guy, despite the fact that over-the-ear headphones can offer a more comfy and higher-quality listening experience. Why? I travel a lot for work, and I like to travel lean -- the thought of a bulky headset taking up precious cargo space in my tote bag is, shall we say, less than appealing. After spending a brief time with Skullcandy's Crusher headphones back at CES, however, I was ready to see what they could do to enhance my listening experience on the hour-plus train rides between Mountain View and San Francisco I regularly endure.

Hip-hop comprises a considerable portion of my music collection, which is why the Crushers, with their bass vibration system, held particular appeal to me. At face value, the rumble feature seems a gimmick, but it really does round out the low end of music in a way that no earbuds (or headphones costing less than $100) I've ever used can. And, you can increase or reduce the effect with the slider on the left earcup -- which is crucial, because while it's a boon listening to Lloyd Banks, it becomes obnoxious when taking a phone call or listening to a podcast. My only quibble with the feature: the slider's too snugly fitted and takes more effort to adjust than it should.

As for wearing the Crushers, well, they're about as comfortable as such headphones can be. The faux-leather earcups are soft and supple, but I couldn't get through more than a couple hours of listening before needing to give my lobes a break. While the plastic construction isn't the most luxurious look, it does keep the Crusher lightweight, and it handles the rigors of travel well (read: these things can take a beating). Will I be replacing my earbuds with them? No, simply because they're still too cumbersome on many occasions, but when I've got room in my bag, I'll be taking them along for the ride.

-- Michael Gorman

ASUS G74SX-3DE

IRL Skullcandy Crusher headphones and ASUS' G74SX gaming laptopAfter seeing my old, overmatched laptop suffer the electronics equivalent of a myocardial infarction when I tried viewing a 1080p video, one truth became self-evident. Mr. Hidalgo -- no relation to Viggo Mortensen's horse -- needed a new computer. Given my work demands and personal preferences, I had some hard and fast requirements. Naturally, one was running 1080p video without looking like it needed the Heimlich maneuver. It also had to be portable so I could take it on the go or easily move it around my house when I want to work on the kitchen table or hook it up to my Mitsubishi WD-82740 TV. It had to be able to run photo- and video-editing software at the same time. Lastly, it had to run PC games using relatively good settings.

A few weeks later, I became the owner of an ASUS G74SX-3DE "Republic of Gamers" laptop. The tacky ROG name aside, there's a lot to like about the G74SX-3DE. The dark, stealth-fighter-style design looks cool, but is still subdued unlike the Technicolor Dreamcoat approach of some competitors. Having the huge fans vent from the back also keeps the bottom nice and cool. Another plus is that the G74SX-3DE is easily upgradeable for a laptop. I had the original 12GB of RAM replaced with 16GB, for example. The dual-hard-drive configuration also gives added flexibility, allowing me to swap out, say, one of the drives for an SSD if I want to. Meanwhile, the 1080p matte display does a good job of cutting back reflections (I don't really use the 3D feature, though) and also gets a lot of positive comments from onlookers when I'm playing games. So far, I've been able to play everything I've thrown at it in either medium or high settings. The G74SX-3DE is also great with multitasking. It easily handles multiple Adobe Creative Suite programs at the same time even without Mercury Playback GPU acceleration enabled.

Downsides include one of the most annoying collections of bloatware I've seen in a laptop. ASUS Live Update is especially horrible and I uninstalled that sucker pronto. The touchpad can be wonky as well, and it's easy to hit by accident when you're typing unless you disable it. The keyboard, meanwhile, feels a bit shallow and the laptop also lacks a slot for a FireWire ExpressCard, which I normally use to grab footage from my tape-based Canon HV20. Battery life is laughable, but this thing is meant to be plugged in at all times so that's fine. It's freaking heavy, though, and requires a large bag. Still, I'm quite happy with the G74SX-3DE overall. I can take it with me to play local sessions with friends and relatives, and it handles pretty much anything I throw at it with aplomb. In short, I really like it.

-- Jason Hidalgo

Source: http://www.engadget.com/2013/04/29/irl-skullcandy-crusher-headphones-asus-g74sx-gaming-laptop/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget

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